Meet our talented team at Maximalist
Welcome to the heart of our creative universe! Our team is a powerhouse of talent, or, just a bunch of dorks, whichever way you prefer to look at it :)
You want to know who we are - imagine a team that not only understands your vision for your project, but actually knows exactly how to bring it to life: That’s Maximalist.
Each of us brings unique expertise to the table. Together, we create immersive experiences that put out your fires, ease your crunch, and get your projects over the finish line on budget and in time.
Corrin Wilson
The Mastermind Programmer
Corrin is the technical wizard who brings the team's ideas to life through code. Specialising in VR development and Unity, Corrin has a deep understanding of game mechanics, design principles, and the intricacies of virtual reality.
Corrin can take your concepts and transform them into highly polished, top-rated user experiences. He is also the bug crusher.
If you’re looking to turn your groundbreaking ideas into a fully functional, immersive reality - Corrin is the programmer you need






Yasmina Fadel
The Visionary Producer
With a sharp eye for detail and a knack for managing complex projects, Yasmina is the driving force that turns ideas into reality.
Her experience spans across game design, business development, and marketing, making her a versatile leader who understands every component of your game creation or media project.
Yasmina’s ability to unite teams, set clear milestones, and maintain a cohesive vision has led to the successful launch of critically acclaimed projects like Space Salvage. When you need someone to take the reins and ensure your project is delivered on time, on budget, and beyond your expectations, Yasmina is your go-to.
Peter Fox
The Sound Architect
Every great game needs an unforgettable soundtrack, and that’s where Pete comes in. Sound is the soul of any immersive experience and Pete is the one who will create an audio landscape that captivates and enchants your users, players, or clients.
From creating the perfect Foley to implementing audio in Unity, Pete’s work elevates your projects to the next level.
He collaborates closely with artists, programmers, and writers to ensure that every sound is perfectly in sync with your game’s vision, taking the entire experience up a notch for for your audience.